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For a time the franchise looked to be dead in the water, but the release of AoE2’s HD remaster in 2013 breathed new life into the competitive scene, bringing it into the modern streaming age.
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In a Counter-Strike: Source-esque turn of events, the gameplay changes ultimately saw the bulk of the competitive scene return to AoE 2.ĭespite the setbacks it faced, AoE continued living on through the efforts of its community. Lack of diversity between civilizations, scaling issues, and the changes to the rock-paper-scissors unit equilibrium were just some of the problems that AoE 3 faced. Although the game did much to improve the graphics and tweak the core gameplay, the changes were overwhelmingly ill-received by the community. Despite a sizeable player base, the lack of tournaments and developer support seemingly marked the game’s end as Microsoft shut down the game’s official game servers.Īge of Empires 3 was subsequently released in 2005 as the direct successor as well as the next step for the series. A community-driven game at its core, AoE2’s competitive scene was mostly revolved around groups of players called clans. While the AoE 2’s HD and Definitive edition remasters managed to refresh the title, there was only so much that could have been done with the game’s almost prehistoric engine.Įven in its prime, AoE 2 was mostly seen as a niche title on the RTS competitive scene, playing second fiddle to the likes of Stacraft and Warcraft 3.
#AGE OF EMPIRES DEFINITIVE EDITION UPDATES SERIES#
While the RTS genre has been out of the esports limelight for the last decade, Relic Entertainment’s newest release in the form of Age of Empires IV (AOE IV) might give it a fighting chance against the current generation of AAA titles.ĭue to the failure of AoE3, the Age of Empires series as a whole has been largely kept alive by AoE 2, a title that’s well past twenty years old at this moment.